Jun 062011
 

Symbian Anna is the first major software update from Nokia. The newly release Nokia E6 and X7 will come with Symbian Anna, and updates for the rest of the Symbian^3 phones, namely Nokia N8, C7, C6-01 and E7 will be made available in Q3/2011.

Symbian Anna comes with the following improvements from Symbian^3:

New icons, enhanced usability

  • New squircle style icons for applications
  • Folders are denoted by a squircle that looks like a folder
  • Portrait QWERTY keyboard for text input (can change back to T9 keypad)
  • A split screen when entering text into web pages and apps (not a separate input text)

Better web browser

  • New Webkit (AppleWebKit/533.4)
  • Faster (about 3x) JavaScript engine
  • Improved website error prompts/security warnings
  • IDN support
  • Better performance and memory optimization, including page load time
    • Improved webpage rendering with hardware acceleration
    • Smoother and sharper font rendering
    • CSS3 animations
    • Support for high DPI screens
    • Smooth scrolling (up to 60 fps)
    • Better fit to mobile screen with view-port tag support
    • Achieved score of 111 on html5test.com
  • UI/UX improvements:
    • Simplified UI
    • Back-button always visible
    • URL field always visible
    • Integrated Search
    • Open to Homepage by default
    • Easy exit from extension
    • Long tap to copy/open links in new window

New Ovi maps

  • Predictive Search
  • Integrated social media features with check-in to Facebook, Twitter, and Foursquare
  • New public transport lines
  • Ability to download and update full country maps directly to smartphone via WiFi
  • Ability to share places via email and SMS, and also with friends using non-Nokia phones

Business users

  • Instant messaging and presence with Microsoft Communicator Mobile
  • Email enhancements that include full meeting request support
  • Business grade security hardware-accelerated device encryption

 

May 312010
 

You think the iPad is really “usable” and “intuitive”? Read this report from the leading Usability experts of Nielsen-Norman Group written by Jakob Nielsen himself. You’ll be surprised at his findings and might even agree with him.

If you don’t want to read the long report, Jakob has written a summarized version of his findings – iPad Usability: First Findings From User Testing

Download the report:
Usability of iPad Apps and Websites: First Research Findings

Continue reading »

Oct 092009
 

Here’s a great listing of books on Usability. Here are some books I highly recommend from the list:

Universal Principles of Design: 100 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach Through Design, by William Lidwell, Kritina Holden, and Jill Butler (buy in the U.S. or buy in the U.K.)
As the title says: a description of a hundred basic principles of usability and design. Few of these will be new to you, but it’s good to have them collected in one place with simple description and a few illustrative examples of each principle. Serves as a nice checklist to read through as you are thinking about the usability of a design problem. For example, one technique is “highlighting”: the book gives the guideline to highlight no more than 10% of the information and lists five common ways to highlight (bold, different typeface, color, inverting, and blinking). Reading this short description may give rise to the following questions about your design: Did we highlight something that users should be directed to give special attention? Did we highlight too much? Did we use the best highlighting technique for the context, or should we use one of the others?

The Design of Everyday Things, by Don Norman (buy in the U.S. or buy in the U.K.)
This book is the best introduction to the importance of usability in design: much of the value comes from the fact that it is not about computers but about all kinds of other things that we suffer from every day (even nerds can identify with the examples in this book, though they usually claim that “well, typing mumble-foo-META-F4 is not that hard to remember” when confronted with an example of bad user interface design). This is the paperback edition. The hardcover edition was entitled The Psychology of Everyday Things, leading to the often-cited acronym POET. The two editions are the same despite the different titles.

Emotional Design: Why We Love (Or Hate) Everyday Things, by Donald A. Norman (buy in the U.S. or buy in the U.K.)
Don Norman presents his theory of the three levels at which people engage with designs: visceral, behavioral, and reflective. Many traditional appearance designers have focused on the visceral level, usability has traditionally been strongest at the behavioral level, and many marketing experts have focused on the branding aspects of reflective design (while ignoring other angels of how people think about their personal history of using products). Norman brings it all together in a unified theory of design. The book is the most useful for readers who are designing physical objects where the visceral level has more dimensions to work with and where users also get more time to engage the reflective level. Web design is more dominated by the behavioral level, but the other two certainly matter as well.

Usability Engineering, by Jakob Nielsen (revised paperback edition). Buy from Amazon USA or buy from Amazon U.K.
Basic textbook that covers the entire usability engineering lifecycle from early product conceptualization through design and evaluation to field installation and follow-up studies. This book focuses on the practical methods that can be applied at each step with a particular emphasis on “discount usability engineering” methods that can be used despite the most severe deadlines and budget restraints. The full table of contents is online

Oct 082009
 

Kyle Sollenberger sums up 10 User Interface Design Fundamentals, and most of them can be used on almost any design you do other than UI. But here’s a 1 liner I can sum up everything you need to have. (Obsessive Compulsive Disorder). Yes. Just be overly obsessive in every little detail.

  1. Know your user
  2. Pay attention to patterns
  3. Stay consistent
  4. Use visual hierarchy
  5. Provide feedback
  6. Be forgiving
  7. Empower your user
  8. Speak their language
  9. Keep it simple
  10. Keep moving forward

There you have it. 10 fundamentals of User Interface Design.

Oct 062009
 

Usability Marathon is a series of webinars in usability and user experience (UX), opens on Monday, October 12, 2009 and goes through Wednesday, October 21, 2009. It is organized for the second time by UIDesign Group (Moscow, Russia), however, this year the event will be held solely online.

The Usability Marathon 2009 will consist of a series of free online webinars. The webinars are scheduled according to Moscow time; however the online format enables participants from all over the world to attend.

Each guest speaker is an exceedingly experienced international professional from countries including the United States, Germany, Australia, and China. They are leaders in user experience, usability research and interaction design, authors of popular books and publications, participants in the largest conferences, or chief consultants and directors of UX companies.

The Marathon audience is both experienced and novice usability and UX specialists, interaction designers, developers, project managers, UX team leaders and managers of companies developing digital products and services.

Registration for the webinars is now open at the event’s website: http://marathon.uidesign.ru

I’ll be attending most of the online webinars, but for those interested, these are the few in particular I think will be great:

Selling UX
Daniel Szuc | Apogee, Hong Kong, China

Imagine we need to sell UX to an organization. Not all organizations have the same level of interest and receptiveness to UX. Some just don’t care.

What should we know about an organization that will help us sell UX more effectively? What sort of questions should we ask about the organization, its people and its culture? What can we learn from organizations where UX has become part of the corporate DNA? What factors can increase our chances of promoting UX successfully to an organization now and in the future?

This presentation will tap into more than 10 years of experience in selling UX into different markets and organizations. We will share the successes, pitfalls and failures.

UX Vision, Strategy and Teams
Susan Wolfe | Optimal Experience, Australia

Many organizations try to apply user experience (UX) expertise and best practice principles to their design and development processes. However, when done as discrete activities on particular projects, it is rarely yields a truly satisfying result in the end. To be successful, an overall UX vision must first be established for the organization, and a strategy for realizing that vision must be developed. It’s only then that the organization stands a chance to create a single, consistent face to its customers.

The challenges of doing so are many, including creating the vision and then enabling different groups such as product development, marketing and customer service to deliver on that common vision. During the webinar, Susan will draw upon her extensive experience as well as the result of surveys with successful user-centered design and UX teams worldwide to share practical approaches to creating and implementing such a strategy.

Measuring User Efficiency
Jeff Sauro | Oracle, USA

How long does it take to complete a task? Obtaining task time metrics is important for benchmarking and improving the efficiency of an interface. Conducting summative usability tests to gather these metrics is expensive and usually comes too late in the development cycle to make changes. Using a modification of Keystroke Level Modeling Jeff will show how to accurately estimate experienced users task times using only screen shots and prototypes.

Sep 222009
 

Here’s a great set of presentation deck really focused on getting people to buy in to the whole usability testing. This is one of the biggest problems I have convincing people to actually care about usability. I might be able to use some of this ideas to get buy in for general software testing within companies. It is tough to introduce these best practices to a bunch of developers already set in their ways, or have no idea why testing should be done. Anyway, I hope you might find some use from this presentation deck.

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